Yay! We have been Greenlit!
Check our newest gameplay video!
– Movement speed increased
– Jump lenght increased
– Player can tumble and do a double jump
– Air control improved
– Various AI improvements
– Bug fixes and performance optimizations
It is really hard to make a project like this with a team of two people, but we won’t stop.
Right now we are working on objects and decals. Decals are special decorative images that are “baked” into level’s texture. We have finished creating art assets for a dungeon and desert. The most difficult part was design of sand 🙂
Also, we have drawn all vehicles. We will show them in the next site update.
Today we completed the design of game characters. It took us two days to remade all old skins. Now we think you will like them 🙂
Cutscenes almost ready. We need just a few voices to complete them!
Last two weeks we were busy optimizing map loading and streaming process on Xbox 360. XNA on Xbox platform has some serious restrictions. Previously, upgraded maps were loading up to 30-40 times slower than on PC. Now, it works perfectly!
Yes! We have completed game’s map editor! Now we can build huge maps and load every small piece of them separately. Earlier, loading a game map on the Xbox360 has taken quite a while – up to 5 minutes, now it takes less than 10 seconds. Also, we have completed background sprites for different types of game environments.